Among these items are tinderboxes, one-time-use items for lighting candles, lanterns, or fireplaces in the environment Oil canisters, which can be used to refill the fuel of a small lantern Daniel finds early in the game and carries on his person or laudanum, which heals the player by one health level. These items include consumables used to provide light to the surroundings or heal Daniel. Some of the smaller items found in the game can be stored in the inventory menu. This type of interaction with the world has been retained from Frictional Games' Penumbra series, and allows the player to use the physics of the game to solve puzzles or otherwise interact with the world - such as by throwing a rock to distract an enemy, or stacking boxes to reach otherwise impossible-to-reach places. Objects are manipulated by using the mouse in a fashion that imitates moving said object in real life. The difficulty setting cannot be changed after the game has begun.įrictional Games proprietary HPL Engine, which The Dark Descent is built upon, allows for objects in the environment to be manipulated in a wide variety of ways - such as by picking up and moving or throwing objects, opening and closing doors, closets, and drawers and operating valves or levers. The game has two difficulty settings to choose from: Normal mode and Hard mode, which removes a large part of the consumable items (such as oil and tinderboxes) that can found in the game, increases enemy damage and vigilance, and forces the player to discard some of the previously mentioned hard-earned items every time they want to save the game. He will also jot down various hints and reminders - Mementos - in this journal, which can remind the player of their current objectives. Daniel stores these diary entries in his Journal, along with notes, he finds. Throughout the game, Daniel explores the various areas of Brennenburg, solves puzzles, avoids enemies, and collects items, notes, and diary entries from his own personal diary which gradually reveals the events that came to put him in the situation he finds himself in. The player takes control of the amnesiac Daniel, as he regains consciousness in Brennenburg Castle deep in the Prussian woods, with no memory of where he is or what he's doing there. Īmnesia is an exploration-based survival-horror adventure game played from a first-person perspective. Ī second sequel, developed by Frictional Games, Amnesia: Rebirth, was announced on 6 March 2020, and was released on 20 October 2020. Both features were later added to all versions of The Dark Descent. The PS4 release saw Trophies added to the game and the Xbox One release added a new difficulty setting, Hard Mode, to the game. The Amnesia Collection was later released for the Xbox One on 28 September 2018, and for the Nintendo Switch on 12 September 2019. The two games, along with the Justine expansion, was released for the PlayStation 4 on 22 November 2016, as part of the Amnesia Collection. Ī sequel, developed by The Chinese Room, Amnesia: A Machine for Pigs, was published by Frictional Games in 2013. Alongside this update, a set of five short stories written by Mikael Hedberg taking place in the games' universe, Remember, was also added to the game. On, after the ARG ended, this expansion was made available for free for everyone who owned a copy of the game. The game received an expansion titled Amnesia: Justine on 11 April 2011, created in cooperation with Valve Software as part of an ARG (Alternate Reality Game) to promote the upcoming release of Portal 2. The Dark Descent was critically acclaimed upon release, with it receiving a high amount of positive reviews, and going on to win two awards at the 2011 Independent Games Festival. Instead of fighting, Daniel's main tools for survival include running and hiding. Throughout the game, more and more of Daniel's past is revealed. The plot of The Dark Descent follows the amnesiac protagonist, Daniel, as he explores the dark and foreboding Brennenburg Castle while trying to solve various puzzles, maintaining his sanity, and avoiding monsters. The game was originally released independently via online distribution, but retail versions were later published by 1C Company in Russia and Eastern Europe, and THQ in North America. It was released in 2010 for Windows, Mac OS X and Linux, in 2016 for the PlayStation 4, in 2018 for the Xbox One and in 2019 for the Nintendo Switch. Amnesia: The Dark Descent is a survival horror adventure video game developed and published by independent Swedish game development studio Frictional Games.
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